Thunk — Privacy Policy
Last updated: October 24, 2026 · Applies to Thunk: Knife Throw (com.nomadarcade.thunk)
The short version. You can play the whole game without an account and without giving us anything. If you choose to sign in, we store your game progress so it follows you to a new phone. From version 1.1.0 Thunk shows ads from Google AdMob: one after some bosses, and one you can choose to watch to double the acorns you just won. It never asks to track you across other apps, and we do not sell your data. The only things it sells are optional packs of in-game acorns. The iPhone version tells Meta when it is installed, when you reach a few steps in the game and when you buy a pack, so we can measure our own Facebook and Instagram ads (see Advertising).
Who we are
Thunk is published by Alden Morris Enterprises LLC, a New York limited liability company trading as Nomad Arcade ("we," "us"). For anything in this policy, write to [email protected], or by post to Alden Morris Enterprises LLC, 4465 E. Genesee St, Dewitt, NY 13214, United States.
Playing without an account
By default the game has no account. Your progress (levels cleared, stars, acorns, knives, high scores, achievements and settings) is saved only on your phone. We cannot see it, and it is deleted when you delete the game.
If you choose to sign in
Signing in is optional and lives in Settings → Cloud save. It exists for one reason: so your progress survives a lost or replaced phone. You can play forever without it.
| What | Why |
|---|---|
| Your Apple ID (through Sign in with Apple) or your Google account ID (through Google Sign-In), with the name and email address that provider shares. If you choose Apple's "Hide My Email", we only ever see the private relay address | To recognise you when you sign in on another phone |
| Your game progress: acorns, knives owned and selected, levels cleared and their stars, endless-mode high scores, achievements, lifetime stats and your daily-gift streak | So it can be restored on a new phone |
Sound and haptics settings are not uploaded; they stay on each phone.
Progress is stored in Google Cloud Firestore in the United States (the nam5 multi-region). Security rules restrict each record so that it can only be read or written by the signed-in account it belongs to.
Analytics and crash reports
| Service | What it receives |
|---|---|
| Google Analytics for Firebase (Google) | How the game is played: which screen you are on and for how long, when you open and leave the game, your first knife throw, a level started, cleared or failed with its number, length, whether it was a boss and the stars earned, an endless run's score, playing again, a knife bought with acorns, opening the acorn shop, which acorn pack you started to buy or bought, and from 1.1.0 whether you watched an ad to double your acorns and when an ad played after a boss. Google also works out a rough location (country or city) from your IP address. If you are signed in, these are linked to your account identifier |
| Firebase Crashlytics (Google) | Crash and error reports, with the device model, operating system version and the state of the game when it crashed |
We use these to find levels that are unfairly hard, to see where new players get stuck, and to fix crashes. Neither is sold to anyone. Firebase does not use your phone's advertising identifier; Google AdMob's use of identifiers is described under Advertising.
Advertising
From version 1.1.0 Thunk shows ads served by Google AdMob. An ad can play as you leave the card after a boss or at the end of an Endless run, at most every few minutes and never during a level, and those cards offer an optional ad that doubles the acorns you just won. There are no banners. Version 1.0.1 and earlier show no ads.
To choose, show and count ads, and to stop fraud, Google receives information about your phone and how you use the game: device model and settings, an approximate location worked out from your IP address, the ads shown and how you interact with them, and diagnostic data. On iPhone the game never asks for permission to track you, so Google cannot use Apple's advertising identifier (IDFA). On Android, Google may use the phone's advertising ID, which you can reset or delete in Android's settings. In the EEA and the UK, Google asks for your consent before personalized ads are shown; you can change your choice in Settings → Your data → Ad privacy choices. Google handles this data under its own privacy policy.
We also advertise Thunk itself on Facebook and Instagram. To learn which of those adverts lead to installs and to players who keep playing, the iPhone version (from version 1.0.1) includes Meta's app events SDK. It tells Meta when the app is installed and opened, and a few steps in the game: the first knife throw, the first level started, the end of a level and playing again, clearing a level for the first time, opening the acorn shop, starting to buy a pack, and buying one (which pack and its price, never your payment details). These go together with basic device information (such as model, iOS version, language and time zone) and an identifier the SDK generates for this install. We have turned off Meta's collection of Apple's advertising identifier (IDFA), and the app never asks for permission to track you, so Meta reports these results to us only in aggregate. Meta handles this data under its own privacy policy.
The Android version does not send anything to Meta.
Purchases
Thunk sells optional packs of acorns, the in-game currency. Acorns are also earned by playing. Payment is handled entirely by Apple (App Store) or Google (Google Play): we never see your card or payment details.
| What | Why |
|---|---|
| The store's transaction identifier for each pack you buy, kept on your phone | So a purchase is credited exactly once, even if the app closes mid-purchase |
| Analytics events naming the pack you started to buy and whether the purchase went through (no payment data) | To understand which packs players find useful |
| On iPhone, Meta's SDK records the purchase: which pack and its price (no payment data) | To measure our own Facebook and Instagram ads (see Advertising) |
Refunds are handled by Apple or Google under their own policies.
Children
Thunk is not directed at children under 13. We do not knowingly collect personal information from children under 13. If you believe a child has signed in, contact us and we will delete the account and its data.
Deleting your data
You are in control of all of it:
- Delete your account and cloud save: Settings → Cloud save → Delete account. After you confirm with Apple or Google, this removes your stored progress and your account from our systems, and revokes the game's Sign in with Apple authorization. The progress already on your phone is kept so you can carry on playing.
- Sign out: Settings → Cloud save → Sign out. Nothing further is uploaded; the copy on your phone is untouched.
- Reset your progress: Settings → Reset all progress. While you are signed in, this resets the cloud copy too.
- Remove everything on your phone: delete the game.
- Ask us: email [email protected] and we will delete your data.
More detail is on the Data Deletion page.
How long we keep it
Cloud saves are kept while your account exists, and deleted when you delete it. Analytics data is retained by Google for up to 14 months and crash reports for up to 90 days, then removed automatically.
Your rights
Depending on where you live, you may have the right to access, correct, export or delete the data we hold, and to object to how we use it. Email [email protected] and we will respond within 30 days. You may also complain to your local data protection authority.
Who else sees your data
We do not sell your data. It is processed on our behalf by Google (Firebase Authentication, Cloud Firestore, Analytics, Crashlytics and, from 1.1.0, AdMob), by Apple for Sign in with Apple if you use it and, on iPhone, by Meta to measure our own ad campaigns (see Advertising). Those companies are bound by their own privacy terms.
Changes
If this policy changes in a way that affects what we collect, we will update the date at the top and, where the change is significant, tell you in the game.