Cannon Clash — Privacy Policy

Last updated: October 24, 2026 · Applies to Cannon Clash: Tiny Worlds (com.nomadarcade.cannonClash on the App Store, com.nomadarcade.cannonclash on Google Play)

The short version. You can play the whole game without an account and without giving us anything. If you choose to sign in, we store your game progress so it follows you to a new phone. From version 1.9.0 Cannon Clash shows ads from Google AdMob: a banner below the game, a short ad between some levels, and ads you can choose to watch to continue a run or double your coins. It never asks to track you across other apps, and we do not sell your data. The iPhone version tells Meta when it is installed, when you reach a few steps in the game and when you buy diamonds, so we can measure our own Facebook and Instagram ads (see Advertising).

Who we are

Cannon Clash is published by Alden Morris Enterprises LLC, a New York limited liability company trading as Nomad Arcade ("we," "us"). For anything in this policy, write to [email protected], or by post to Alden Morris Enterprises LLC, 4465 E. Genesee St, Dewitt, NY 13214, United States.

Playing without an account

By default the game has no account. Your progress (levels, stars, coins, diamonds, cannons, upgrades and settings) is saved only on your phone. We cannot see it, and it is deleted when you delete the game.

If you choose to sign in

Signing in is optional and lives in Settings → Cloud save. It exists for one reason: so your progress survives a lost or replaced phone. You can play forever without it.

WhatWhy
Your Google account ID, name and email address (through Google Sign-In), or on iPhone your Apple ID (through Sign in with Apple). If you choose Apple's "Hide My Email", we only ever see the private relay addressTo recognize you when you sign in on another phone
Your game progress: levels, stars, best times, coins, diamonds, unlocked cannons, drones and abilities, achievements, settings, and a record of purchases already deliveredSo it can be restored on a new phone

Progress is stored in Google Cloud Firestore in the United States (region us-central1, Iowa). Security rules restrict each record so that it can only be read or written by the signed-in account it belongs to.

Analytics and crash reports

ServiceWhat it receives
Google Analytics for Firebase (Google)How the game is played: which screen you are on and for how long, when you open and leave the game, the tutorial, a level started, finished or failed with its number, length, stars, coins and the game's frame rate, continues and power-ups used, playing again, reaching a new level, unlocking or upgrading cannons, drones, abilities and worlds, achievements, opening the diamond shop, which diamond pack you started to buy and whether the purchase went through, and from 1.9.0 when an ad between levels played and whether you watched an optional ad to the end. Google also works out a rough location (country or city) from your IP address. If you are signed in, these are linked to your account identifier
Firebase Crashlytics (Google)Crash and error reports, with the device model, operating system version and the state of the game when it crashed

We use these to find levels that are unfairly hard, to see where new players get stuck, and to fix crashes. Neither is sold to anyone. Firebase does not use your phone's advertising identifier; Google AdMob's use of identifiers is described under Advertising.

Advertising

From version 1.9.0 Cannon Clash shows ads served by Google AdMob. A banner sits below the game while you play. A full-screen ad can play as you leave the level-complete screen or after some lost runs, never during a level, never before level 4 and at most every 45 seconds. Ads you choose to watch let you continue a run or double a level's coins. The ads are capped at Google's PG content rating. Versions 1.8.3 and earlier show no ads.

To choose, show and count ads, and to stop fraud, Google receives information about your phone and how you use the game: device model and settings, an approximate location worked out from your IP address, the ads shown and how you interact with them, and diagnostic data. On iPhone the game never asks for permission to track you, so Google cannot use Apple's advertising identifier (IDFA). On Android, Google may use the phone's advertising ID, which you can reset or delete in Android's settings. In the EEA and the UK, Google asks for your consent before personalized ads are shown; you can change your choice in Settings → About & credits → Ad privacy choices. Google handles this data under its own privacy policy.

We also advertise Cannon Clash itself on Facebook and Instagram. To learn which of those adverts lead to installs and to players who keep playing, the iPhone version (from version 1.8.1) includes Meta's app events SDK. It tells Meta when the app is installed and opened and when a diamond pack is bought (which pack and its price, never your payment details), and (from version 1.8.2) a few steps in the game: starting and finishing the tutorial, the first game, the end of a run and playing again, reaching a new level, opening the diamond shop and starting a purchase. It does not tell Meta about the ads in the game. These go together with basic device information (such as model, iOS version, language and time zone) and an identifier the SDK generates for this install. We have turned off Meta's collection of Apple's advertising identifier (IDFA), and the app never asks for permission to track you, so Meta reports these results to us only in aggregate. Meta handles this data under its own privacy policy.

The Android version does not send anything to Meta.

Purchases

Cannon Clash sells optional packs of diamonds, an in-game currency. Coins and diamonds are also earned by playing. Payment is handled entirely by Apple (App Store) or Google (Google Play): we never see your card or payment details.

WhatWhy
A record of which purchases have already been delivered, kept on your phone and, if you are signed in, in your cloud saveSo a purchase is credited exactly once, and can be restored if you reinstall
Analytics events naming the pack you started to buy and whether the purchase went through (no payment data)To understand which packs players find useful
On iPhone, Meta's SDK records the purchase: which pack and its price (no payment data)To measure our own Facebook and Instagram ads (see Advertising)

Refunds are handled by Apple or Google under their own policies.

Children

Cannon Clash is not directed at children under 13. We do not knowingly collect personal information from children under 13. If you believe a child has signed in, contact us and we will delete the account and its data.

Deleting your data

You are in control of all of it:

More detail is on the Data Deletion page.

How long we keep it

Cloud saves are kept while your account exists, and deleted when you delete it. Analytics data is retained by Google for up to 14 months and crash reports for up to 90 days, then removed automatically.

Your rights

Depending on where you live, you may have the right to access, correct, export or delete the data we hold, and to object to how we use it. Email [email protected] and we will respond within 30 days. You may also complain to your local data protection authority.

Who else sees your data

We do not sell your data. It is processed on our behalf by Google (Firebase Authentication, Cloud Firestore, Analytics, Crashlytics and, from 1.9.0, AdMob), by Apple for Sign in with Apple if you use it, by Apple or Google Play for payments and, on iPhone, by Meta to measure our own ad campaigns (see Advertising). Those companies are bound by their own privacy terms.

Changes

If this policy changes in a way that affects what we collect, we will update the date at the top and, where the change is significant, tell you in the game.